![]() ![]() ![]() Android: Added build_fingerprint information to android builds.Īsset Import: Reduced the overhead of asset importing by limiting the number of copies of internal parameter structs.īug Reporter: Asset import worker logs are now attached to bugs, outside of the project zip.Video: Application crashes when changing the source URL of a video player in Android Templates: Standalone Profiler Crashes when opening ![]() Serialization: Serialized field values are lost when switching between branches using Git Metal: Crash on MTLGetEnvCase when building the project for iOS Metal: Unable to maintain 120fps consistently in a near-empty scene on iPhone 13 Pro MacOS: Crash on _pthread_kill when dragging Sprites into the Scene view IMGUI Framework: Array values aren't changed when altering them in a custom EditorWindow NET, and exposed via COM Interop).Animation: Root Motion character warps into a new position when negative speed values are applied in a Blend Tree This version group is distinguished from the previous one by a new technology used for OPC Classic COM components (they are now written in. Windows 10 (x86 or 圆4) except Version 1511 (November Update).Windows 10 (x86 or 圆4) version 1607 or later.* Complex Data based on DataTypeDefinition Windows 10 (x86 or 圆4) version 1709 or later.This version group is distinguished from the previous one by a support for. This version group is distinguished from the previuos one by a support for macOS. Windows Server 2019 (圆4), including Core.Windows Server 2016 (圆4), including Core.(also for COM and Excel development platforms) This version group is distinguished from the previous one by consistent usage of UA-.NETStandard codebase, and NuGet package referencing only. ![]()
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